Playable plates
Games
The output, then the prompt. These are self-contained games hosted on PromptShare. Difficulty is marked on every plate. Underlined phrases are the words that did the work.
Simple
Paper Moths
SimpleA SettingWhy it's influentialNames the room, so the playfield reads as paper and wood instead of an empty arcade screen. where SubjectWhy it's influentialSets the targets as light insects, which decides their size, flutter, and how a tap feels. settle on a LightingWhy it's influentialPuts a glow in the middle of the sheet and pulls the palette toward amber. and you ActionWhy it's influentialMakes the round a timing swat instead of a scene you only watch., with a soft ink-wash background and a TimingWhy it's influentialEnds the round on a clock so the score is a short burst..
Gate Comet
SimpleA SubjectWhy it's influentialOne moving mark, so the whole game is about when you press, not what you steer. looping a SettingWhy it's influentialDraws the track as a thin orbit instead of a maze or a lane., and you ConstraintWhy it's influentialRejects early and late presses, which is the entire scoring rule. a FocusWhy it's influentialMarks the only slice of the circle that counts as a hit., tightening the window as the TimingWhy it's influentialMakes the same gesture harder as the streak climbs..
Lantern Stack
SimpleSubjectWhy it's influentialThe pieces are lanterns, which sets the color and the stacked silhouette. from a MotionWhy it's influentialThe next piece travels back and forth, so timing is the skill. and you ActionWhy it's influentialOne press places the piece. There is no second chance to nudge it. on the stack below, ConstraintWhy it's influentialOnly the shared width survives, which is why a miss shrinks the tower. or the DetailWhy it's influentialSays the failure mode out loud: the stack gets thinner, then it tips. until it tips.
Mid
Roofline Crane
MidA SubjectWhy it's influentialReplaces a generic bird with a folded crane, which sets wings, color, and the flap burst. flaps through a night of SettingWhy it's influentialTurns the obstacles into roofs instead of plain pipes., MotionWhy it's influentialThe crane falls unless you flap, which is the core loop. between CompositionWhy it's influentialThe opening between eaves is the only safe line through each obstacle., with BackgroundWhy it's influentialAdds a slower sky layer so the night has depth without new art files., a soft flap burst, and a ParameterWhy it's influentialStores the record in this browser so a later flight has something to beat. on this browser.
Upstream Koi
MidAn SubjectWhy it's influentialLocks the camera to a side view and a fish that never stops swimming. upstream: the fish keeps moving, you ActionWhy it's influentialLow obstacles are jumped, which gives the run a ground lane. and ActionWhy it's influentialHigh obstacles need a second move, so one button is not enough., snatch PropWhy it's influentialAdds pickups that score without being the thing that ends the run., and the TimingWhy it's influentialSpeed climbs with distance, which is how an endless run gets harder..
Kiln Break
MidA StyleWhy it's influentialNames the genre and the clay-kiln look in one phrase.: a PropWhy it's influentialThe bat is a clay slab you slide, not a spaceship cannon. slides under a SubjectWhy it's influentialThe ball is the only moving threat, and the glow makes it readable on dark bricks., bricks fire from pale to cracked across ParameterWhy it's influentialMost bricks take more than one bounce, so color shows remaining hits., and a DetailWhy it's influentialA rare drop changes paddle width, which is the only power-up. sometimes falls.
Orchard Serpent
MidA serpent in an SettingWhy it's influentialA fenced orchard, not an open wrap-around pit. ActionWhy it's influentialThe classic growth rule, kept so the twist has something to bend., but TimingWhy it's influentialWalls arrive on a count, so the player can see the next one coming. sprouts a ConstraintWhy it's influentialNew blocks grow inward from the edge and stay as obstacles. from the edge, and a rare PropWhy it's influentialA rare fruit, distinct from the ordinary apple. lets the body DetailWhy it's influentialFor a few seconds the body can be crossed, which is the twist. for a few seconds.
Belt Drift
MidA small skiff in an SettingWhy it's influentialRocks drift in open space instead of a scrolling lane.: ActionWhy it's influentialYou steer by turning and boosting, not by sliding a paddle. to slip between rocks, score DetailWhy it's influentialPassing close to a rock scores, so dodging is the point rather than shooting. when a stone passes close, ConstraintWhy it's influentialThree contacts end the run. There is no shield meter beyond that. and the run ends, and the ParameterWhy it's influentialLeaving one edge brings the skiff back on the opposite edge..
Pulse Lanterns
MidA SubjectWhy it's influentialFour columns of notes, judged on timing, not a free drum pad. where DetailWhy it's influentialThe notes are lanterns, which sets the color of each falling mark. fall to a line at a TimingWhy it's influentialA fixed tempo so the chart does not speed-warp under the player., with D F J K or a tap on the lane, ParameterWhy it's influentialTwo hit grades, tighter and wider, instead of a single timing bucket., and the ConstraintWhy it's influentialA miss resets the streak, which is what makes the score swing..
Advanced
Pier Watch
AdvancedA StyleWhy it's influentialSays the genre and the dock setting together.: boats follow a SettingWhy it's influentialBoats follow one painted route. You do not draw the path., you spend coin on SubjectWhy it's influentialThree tower jobs: single-target, slow, and splash. in ConstraintWhy it's influentialTowers only sit on pads, so placement is a choice among slots., ParameterWhy it's influentialEach tower has a single paid upgrade, not an endless tree., and hold the dock across TimingWhy it's influentialTwo hulls, eight waves, then the dock is either held or lost..
Courier of Glass
AdvancedA top-down courier across SettingWhy it's influentialThree authored maps, not a single arena or a random crawl. of a glass archive: ActionWhy it's influentialWalking plus a short burst, with a cooldown so dash is a resource., dodge SubjectWhy it's influentialEnemies walk a patrol, then chase only when they can see you. when you are close, find PropWhy it's influentialDoors stay shut until a key from the open side is spent., and gather DetailWhy it's influentialThe win condition is carrying all three shards, one on each floor. before a TimingWhy it's influentialThe run ends at three minutes even if you are still inside..